TCS game is winner
A team of associates from Indian technology giant Tata Consultancy Services (TCS), have won the “People’s Choice” award at the ninth International Science and Engineering Visualization Challenge with their interactive game called Velu the Welder. The international challenge was jointly organized by the US National Science Foundation (NSF) and the American Association for the Advancement of Science (AAAS), publisher of journal Science, to celebrate the grand tradition of visualization, specifically for communicating science, engineering and technology for education and journalistic purposes.
The TCS team developed an interactive game called “Velu the Welder” for personal computers and popular gaming consoles to help school drop-outs in India develop a highly marketable trade skill.
The 2011 challenge received over 200 entries from 33 countries in five categories, which were evaluated on the basis of visual impact, effective communication of a scientific idea and overall originality. Visualizations with the most votes from the public received the People’s Choice award. This year for the first time, participants were permitted to submit entries online, while the public was allowed to vote for their favorite images as “People’s Choice” winners.
The awards criteria were also based on the visual impact, originality and clarity. The entries weren’t just limited to photographs. Contest categories also included illustrations, informational graphics, videos and interactive video games.
Ajoy Mukherjee, Executive Vice President & Head, Global Human Resources, TCS, said, “The advancement of information technology tools combined with visualization and innovation enhances the effectiveness of learning especially in the area of vocational training.” He added, “At TCS we try to foster a culture of innovation and create space and opportunities where individuals are able to bring fruition to their thoughts and ideas. The award-winning interactive game Velu the Welder is one such example where TCSers have combined the power of visualization and technology to bring about an innovative learning method.”